But with a few exceptions all the missions are ground-based. You can still explore the given area as freely as your robot's capable: if the rooftops are low enough you can still get up on top of buildings and hop across the skyline. The game's far from perfect, but there are far fewer exploits and glitches to get in the way of the action. Though you can't go anywhere and do anything like you could in VV's first Transformers game, the enforced restrictions actually make the experience better. It appears that Transformers: Revenge of the Fallen uses the same tech that Vicarious Visions built for the first title, but the team definitely wrangled back the production a bit. Where the designers tried to give gamers the "open world" style of gameplay on the Nintendo DS with the first Transformers, the system's hardware restrictions got in the way of the developers' intentions.
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